#pragma once

#ifndef __VERTEXBUFFER_H_INCLUDED__
#define __VERTEXBUFFER_H_INCLUDED__

#if defined( DX10 )
	#include "Dx10VertexBuffer.h"
#elif defined( DX11 )
	//#include "Dx11VertexBuffer.h"
#elif defined( OPENGL )
	#include "OpenGLVertexBuffer.h"
#endif


#endif //__VERTEXBUFFER_H_INCLUDED__
